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Major Member
![]() 加入日期: Nov 2003
文章: 278
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XBOX360是48管線啊..
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我愛的冰與火之歌對話 Bran"Can a man still be brave when he's afraid?" Ned"That's the only time a man can be brave." Ned"You rode him down." the Hound"He ran, but not very fast." "I swear it by earth and water." "I swear it by bronze and iron." "We swear it by ice and fire." A bag of dragons buys a mans silence for a while, but a well-placed quarrel buys it forever. Ned's wraiths moved up beside him, shadow swords in their hands. They were seven against three. "And now it begins," said Ser Arthur Dayne, the Sword of the Morning. He unsheathed Dawn and held it with both hands. The blade was pale as milkglass, alive with light. "No," said Ned with sadness in his voice. "Now it ends." "You are mine, as I am yours, Jon Snow. If we die, we die together. But first we must live." 最棒的奇幻小說: George R.R Martin大師的冰與火之歌 期待涼宮春日第九本小說 |
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*停權中*
加入日期: Nov 2003
文章: 1,927
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引用:
Thanks,謠言止於高人. 說真的我比較喜歡玩遊樂器,可能以後主要打遊戲也只打遊樂器了....遊樂器的圖形架構真的太先進,而且花的錢也少,效果又強,而且太多經典大作續作都只有XB360,PS3有......電腦好像只剩下沒幾個值得一提的優點,像是可以插高階音卡配遊戲.... 目前用的6800GT PCIE應該是我最後一張會買的高階娛樂卡了(我的說法包含市場時效性),下次會升級就等市場中階卡能幹掉這張了,NV&ATI這次在遊樂器上展現的技術回頭來看看電腦的顯卡,真是有點自打嘴巴. PS.唉,看看今天的DOA4洩漏圖跟XB360公開的規格,又再次回到PS2剛發售那年的情況,而且PS3在圖形領先電腦足足一年半,我想這次遊樂器可以領先更久吧. 此文章於 2005-05-13 06:03 PM 被 josfight 編輯. |
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*停權中*
加入日期: Apr 2005
文章: 709
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引用:
還好9800pro的DX9還可多撐一陣子 ![]() |
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Basic Member
加入日期: Apr 2005
文章: 11
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等是最好的方法了,等到GT6800到3000左右再去敗一片回來
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Registered User
加入日期: Jun 2002 您的住址: 耗電量頗高的地方.
文章: 1,959
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引用:
R520只有 16pipe 嗎.... 真是意外。 |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Jan 2003
文章: 1,591
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引用:
老兄 話不能這說 PC本就不是用了遊戲而生的 再說遊樂器架構的統一的 對遊戲開發來說當然方便 問題是 PC可沒有 今天我做一個DOOM4?! 做的出來 但...多少人可以玩 又有多少人玩的起 遊樂器可以 因為不管是誰 都是買同一架構遊樂器的 經典?? 遊樂器玩就沒有了 但PC可以有更多的玩法 "遊樂器的圖形架構真的太先進" 你以為這些晝面用什麼做的? XBOX360? PS3?
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So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, And may we never need you again. |
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Senior Member
![]() ![]() ![]() 加入日期: Nov 2002
文章: 1,295
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引用:
遊樂器顯示晶片過去從來沒有領先過電腦 未來可能會發生,但也可能不會,遊樂器引用數據常很偏頗跟誇張 不過遊樂器是一個統一的平台,做遊戲本來就有先天優勢 |
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*停權中*
加入日期: Jul 2003
文章: 622
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引用:
$3000? 等10年也等不到這個價格 ![]() 除非是2手 這種高階產品 到了某個底價 就會退出市場 ![]() 此文章於 2005-05-13 11:40 PM 被 bruceli666 編輯. |
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*停權中*
加入日期: Jun 2003 您的住址: 肉食性動物巢穴
文章: 3,552
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引用:
voodoo出來之前,電腦的3d繪圖能力可是不如ss,ps.... |
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Power Member
![]() ![]() 加入日期: Jul 2004 您的住址: 高雄
文章: 537
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引用:
256bit要用8顆記憶體顆粒 512bit要用16顆記憶體顆粒<---3Dlabs達成 16 顆DDR記憶體顆粒 1Kbit要用"32"顆記憶體顆粒 若顯示卡到1Kbit,PCB版正反面會不會都充滿DIMM RAM???? |
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