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ÂÂ 2015-03-28, 06:20 PM #31
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Lancelot_93
Advance Member
 
Lancelot_93ªº¤jÀY·Ó
 

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http://gamingbolt.com/the-big-inter...e-sync-and-more

Rashid Sayed: Mantle¡¦s API has been slated similar to the PS4¡¦s API. Do you think for the developer it will be easier to port between a PC game [using Mantle] and PS4?
Robert Hallock: We have previously commented that Mantle¡¦s similarities to console API streamlines the path from console to PC and vice versa. We talked about it in our blog here.

Read more at
http://gamingbolt.com/the-big-interview-amds-robert-hallock-on-mantle-directx-12-ps4xbox-one-free-sync-and-more#ZCqm8IpPPBwDH62i.99

Above all, Mantle will present developers with a powerful shortcut to DirectXR 12, as the lingual similarities between APIs will make it easy to port a Mantle-based render backend to a DirectXR 12-based one if needed or desired. In addition, Mantle developers that made the bold decision to support our historic API will be well-educated on the design principles DirectXR 12 also promises to leverage. Finally, we will ensure that tomorrow¡¦s game engines have an easy time of supporting a Mantle render backend, just as talented devs are comfortable with supporting multiple backends today to better address the needs of gamers.
 
ÂÂ 2015-03-28, 07:03 PM #32
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Lancelot_93Â÷½u¤¤  
orakim
Master Member
 

¥[¤J¤é´Á: Sep 2003
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ÂÂ 2015-03-28, 07:33 PM #33
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commando001
Master Member
 
commando001ªº¤jÀY·Ó
 

¥[¤J¤é´Á: Nov 2010
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§@ªÌLancelot_93
http://gamingbolt.com/the-big-interview-amds-robert-hallock-on-mantle-directx-12-ps4xbox-one-free-sync-and-more

Rashid Sayed: Mantle¡¦s API has been slated similar to the PS4¡¦s API. Do you think for the developer it will be easier to port between a PC game [using Mantle] and PS4?
Robert Hallock: We have previously commented that Mantle¡¦s similarities to console API streamlines the path from console to PC and vice versa. We talked about it in our blog here.

Read more at http://gamingbolt.com/the-big-inter...8IpPPBwDH62i.99

Above all, Mantle will present developers with a powerful shortcut to DirectXR 12, as the lingual similarities between APIs will mak...



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Rashid Sayed: Mantle¡¦s API has been slated similar to the PS4¡¦s API. Do you think for the developer it will be easier to port between a PC game [using Mantle] and PS4?

Rashid¡GMantle ªºAPI»PPS4 API«D±`¬Û¦ü¡A§A»{¬°¶}µoªÌ¥i¥H¤ñ¸û»´ÃPªº¦bPS4©MPC¶¡²¾´Ó¹CÀ¸¶Ü?

Robert Hallock: We have previously commented that Mantle¡¦s similarities to console API streamlines the path from console to PC and vice versa. We talked about it in our blog here.

Robert Hallock¡G§Ú­Ì¥ý«e¤w¸gµû½×¹LMantle¹ï¹CÀ¸¾÷APIªº¬Û¦ü©Ê²¤Æ¤F¹CÀ¸¾÷(²¾´Ó)¦ÜPCªº¬yµ{¡A¨Ã¥B¤Ï¤§¥çµM¡C§Ú­Ì¤w¸g¦b§Ú­Ìªº³¡¸¨®æ»¡¹L¤F¡C

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Above all, Mantle will present developers with a powerful shortcut to DirectXR 12, as the lingual similarities between APIs will make it easy to port a Mantle-based render backend to a DirectXR 12-based one if needed or desired. In addition, Mantle developers that made the bold decision to support our historic API will be well-educated on the design principles DirectXR 12 also promises to leverage. Finally, we will ensure that tomorrow¡¦s game engines have an easy time of supporting a Mantle render backend, just as talented devs are comfortable with supporting multiple backends today to better address the needs of gamers.

³o¬q¬O»¡mantle¸òDX12«ÜÃþ¦ü¡A©Ò¥H·|mantle¥H«á¼gDX12·|«Ü»´ÃP
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ÂÂ 2015-03-28, 08:47 PM #34
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commando001Â÷½u¤¤  
Lancelot_93
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ÂÂ 2015-03-28, 09:11 PM #35
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Lancelot_93Â÷½u¤¤  
yashro
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ÂÂ 2015-03-29, 02:26 AM #36
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ÂÂ 2015-03-29, 09:42 AM #37
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