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Advance Member
![]() ![]() 加入日期: Nov 2003
文章: 337
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跑心酸的,配備看簽名檔
成績... 983 沒破千
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攝影是一條不歸路... 推小朋友進火坑的不歸路... |
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Advance Member
![]() ![]() 加入日期: Aug 2003
文章: 444
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幻燈片05...
![]() FPS最高只到9,最低竟然出現0... ![]() CPU:BURTON [email protected] MB:7N400 PRO RAM:創見DDR400 512M VGA:麗臺5900XT@499/951 SCORE:1134 唉~才剛2手買入的5900XT,跑了05以後心中湧起一陣心酸,突然想要把整台電腦做一次升級,看來還是少玩這些測試對小朋友會比較好... ![]() |
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*停權中*
加入日期: Apr 2002 您的住址: 桃園
文章: 370
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![]() 小弟也來小小po一下(全部原廠設定值)
K8 300+ (754 2G) MSI 6800 U 友通 LANPARTY UT 250GB ForceWare 66.81 3D005--->4974分 此文章於 2004-10-22 07:27 AM 被 eric95 編輯. |
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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引用:
我也是看到個位數FPS後就想把5950換掉... ![]() 但是又擔心年底展開的AMD主機板架構變動. 不知是該現在衝去買6800 GT還是等到明年換全套才能玩SLI. ![]() ![]() |
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Advance Member
![]() ![]() 加入日期: Aug 2003
文章: 444
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引用:
我也是擔心amd主機板對pci-e跟sli的改變,所以一直不敢下手,所以先找張5900xt來頂著。 今天早上看到電子時報寫說ddr2好像到明年第2季都很難成為主流... 唉~真怕升級下去新規格又出來,真是條不歸路阿... ![]() |
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*停權中*
加入日期: Aug 2000 您的住址: Seattle, WA
文章: 6,075
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引用:
魚與熊掌難以兼得...真頭痛... 我是怕現在買6800 GT三個月後就後悔, 可是再等下去又會陷入後面一定還有更好的迷思. DDR2好像要拉到667MHZ以上, CL2.5以下才能展現它的價值. |
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Major Member
![]() 加入日期: Aug 2003
文章: 140
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CPU: AMD K8 3500+
MB: Gigabyte K8NSNXP-939 RAM: Kingston DDR400 512M *2 VGA: Gainward 6800GT 256M (跑400/1100) OS: WinXP Pro SP2 all default setting.. score: 5090 Driver: 66.72 |
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Major Member
![]() 加入日期: Aug 2003
文章: 140
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看了一下3dmark05的白皮書,我想這應該是很多人看到跑個位數FPS的原因啦!!
CPU Test As in the previous 3DMark version, the CPU test runs game tests in low resolution using software vertex processing and disabled post-processing. This decreases the graphics card workload, and makes the test result reflect above all the CPU’s performance rendering 3D scenes and performing other 3D game related tasks like performing matrix calculations. The CPU test also uses fixed frame rendering to further ensure the workload stays the same for all systems. In 3DMark05, an additional workload typical for the CPU in 3D games has been added. The CPU not only calculates the vertex shaders; it also continuously calculates the flight path of the air ship. The air ship actually flies the same path every time, in order to keep the workload the same between different systems, but the calculations are performed as if it would intelligently steer according to the canyon shape and other obstacles like the sea monster jumping up from the water. The path finding algorithm used is D* Lite (http://www.cc.gatech.edu/fac/Sven.Koenig/). The D* Lite algorithm is implemented in a different thread than the rendering. This is a forward looking approach, since CPU technology is clearly is moving towards either virtual or physical dual core technology. So far only few high-end gaming systems have two separate processors. A single virtual or physical dual core processor is on the other hand becoming a more common choice for high-end gaming systems. The CPU test is therefore run in two threads and not more than that. DirectX software vertex shading is actually also threaded, which may bring further advantage to systems with a virtual or physical dual core processor. Professional reviewers can disable the other CPU or the other core of a virtual or physical dual core system, and compare the results. The second CPU test runs game test 1 in 640x480 resolution, 2 fps fixed frame mode, software vertex shaders forced and post-processing disabled. This is just like CPU test 1, except that there is no AI calculations is CPU test 2. |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Mar 2001 您的住址: 桃園縣龜山鄉
文章: 12,765
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引用:
不要換啦!!5950U夠用了,等PCI-E 16X顯示卡成熟一些,再直接換到PCI-E 16X平台
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請不要再用打的方式教育小狗,有愛心的人請買以下的書來讀好嗎??謝謝您 別只給我一根骨頭 狗狗的異想世界 貓狗大戰:寵物行為四週集訓 愛咪咪的異想世界 終於還完12x萬的負債,以後不敗家了 阿斗的歷史名言:此間樂,不思蜀 ![]() |
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Amateur Member
![]() 加入日期: Oct 2004
文章: 36
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Barton3200+(四季不变) epox 8rda3+ v-data DDR400 512mb*2 ST 7200.7 80G 双敏 小妖G turbo fx6818(青云oem) 6800标版完美破解16pixel+6vp SamSung 783mb microsoft ie4.0 surface1030 Logitech standard |
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