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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Nov 1999 您的住址: Arlington, Texas
文章: 5,984
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我反而覺得BO1的單人關卡比較好玩,重玩的次數很多,相較之下BO2玩過一回破關後就懶得回去重玩.......
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My PC: AMD Athlon64 3500+ S939 2200mhz Corsair DDR500 512MB*2 Abit AV8 K8T800 Pro Hitachi HDS72251 6VLAT80 SCSI Disk Device 160GB/8MB Buffer Pioneer DVD-RW DVR-110D LITE-ON LTR-52327S USB2.0 CD-RW PNY Verto GeForce 6800 GT 256MB Linksys Wireless-G PCI Adapter Creative Sound Blaster Audigy 2 ZS ViewSonic A71f+ ViewSonic VX2025WM Creative Inspire P5800 ASUS A2428PDV Microsoft XBOX 360 |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Oct 2013
文章: 4,866
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引用:
COD我買很久了 我也是2080 當時RAM就吃很大了 我本來1080P後來升級成2K 4K不敢想很多遊戲其實跑起來差強人意 因為2K就滿喘了 ![]() ![]() |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Nov 2002
文章: 4,935
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![]() 引用:
喘是因為開了RT? |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Oct 2013
文章: 4,866
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引用:
我是特效全開派 COD我都有開 不過一般對戰我不認為他有用RT技術 RT開下去通常fps直接就對半砍了 https://www.youtube.com/watch?v=LMzcvL0RNsk 效果也沒有HDR那樣直覺 |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Nov 2002
文章: 4,935
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引用:
看用在哪裡 是陰影 反射 還是都用? COD MW似乎只有用在陰影 58秒到1:00那邊書桌陰影變化很明顯 有錯請指正 ![]() |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Oct 2013
文章: 4,866
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引用:
![]() 我看不出來(該說慶幸?) |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Nov 2002
文章: 4,935
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https://www.overclock3d.net/reviews...g_pc_analysis/1 這邊更明顯 而且他有說 Call of Duty: Modern Warfare's raytracing is designed to be relatively light on performance. Not all light sources cast raytraced shadows. Only Point lights and other man-made lights can cast DXR shadows. Sunlight will not cast raytraced shadows, severely limiting the impact of raytracing in daylight scenes. 故意要降低對效能的衝擊 |
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Elite Member
![]() ![]() ![]() ![]() ![]() 加入日期: Oct 2013
文章: 4,866
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引用:
好久沒玩了 玩個一場還是滿爽的 ![]() ![]() ![]() |
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*停權中*
加入日期: Apr 2017
文章: 2,836
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引用:
大物件的硬陰影沒差,傳統光照一模一樣 但地毯、彈殼小陰影開光追才有 ![]() |
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