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Power Member
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文章: 689
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PowerColor HD 2900XT (ATI 給 NVIDIA 的反擊!)
PowerColor HD 2900XT 512MB 512Bit DDR3
記憶體 & 頻寬---512MB MB GDDR3 / 512bit 晶片核心時脈----740 MHz 記憶體時脈-------825 MHz x 2 輸出----------------DVIx2/ HDMI 匯流排介面-------PCIE 像素管線----------320 stream processing units Direct X 10 TV 轉接頭--------S-Vide * 700 million transistors on 80nm HS fabrication process * 512-bit 8-channel GDDR3 memory interface * Ring Bus Memory Controller o Fully distributed design with 1024-bit internal ring bus for memory reads and writes o Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions * Unified Superscalar Shader Architecture o 320 stream processing units + Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders + Common instruction set and texture unit access supported for all types of shaders + Dedicated branch execution units and texture address processors o 128-bit floating point precision for all operations o Command processor for reduced CPU overhead o Shader instruction and constant caches o Up to 80 texture fetches per clock cycle o Up to 128 textures per pixel o Fully associative multi-level texture cache design o DXTC and 3Dc+ texture compression o High resolution texture support (up to 8192 x 8192) o Fully associative texture Z/stencil cache designs o Double-sided hierarchical Z/stencil buffer o Early Z test, Re-Z, Z Range optimization, and Fast Z Clear o Lossless Z & stencil compression (up to 128:1) o Lossless color compression (up to 8:1) o 8 render targets (MRTs) with anti-aliasing support o Physics processing support * Full support for Microsoft® DirectX® 10.0 o Shader Model 4.0 o Geometry Shaders o Stream Output o Integer and Bitwise Operations o Alpha to Coverage o Constant Buffers o State Objects o Texture Arrays * Dynamic Geometry Acceleration o High performance vertex cache o Programmable tessellation unit o Accelerated geometry shader path for geometry amplification o Memory read/write cache for improved stream output performance * Anti-aliasing features o Multi-sample anti-aliasing (up to 8 samples per pixel) o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality o Adaptive super-sampling and multi-sampling o Temporal anti-aliasing o Gamma correct o Super AA (CrossFire™ configurations only) o All anti-aliasing features compatible with HDR rendering * Texture filtering features o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) o 128-bit floating point HDR texture filtering o Bicubic filtering o sRGB filtering (gamma/degamma) o Percentage Closer Filtering (PCF) o Depth & stencil texture (DST) format support o Shared exponent HDR (RGBE 9:9:9:5) texture format support * CrossFire™ Multi-GPU Technology o Scale up rendering performance and image quality with 2 or more GPUs o Integrated compositing engine o High performance dual channel interconnect * ATI Avivo™ HD Video and Display Platform o Two independent display controllers + Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display + Full 30-bit display processing + Programmable piecewise linear gamma correction, color correction, and color space conversion + Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays + High quality pre- and post-scaling engines, with underscan support for all display outputs + Content-adaptive de-flicker filtering for interlaced displays + Fast, glitch-free mode switching + Hardware cursor o Two integrated dual-link DVI display outputs + Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 + Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2 o Two integrated 400 MHz 30-bit RAMDACs + Each supports analog displays connected by VGA at all resolutions up to 2048x15363 o HDMI output support + Supports all display resolutions up to 1920x10801 + Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution o Integrated AMD Xilleon™ HDTV encoder + Provides high quality analog TV output (component/S-video/composite) + Supports SDTV and HDTV resolutions + Underscan and overscan compensation o HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats + Flawless DVD, HD DVD, and Blu-ray™ playback + Motion compensation and IDCT (Inverse Discrete Cosine Transformation) o HD video processing + Advanced vector adaptive per-pixel de-interlacing + De-blocking and noise reduction filtering + Edge enhancement + Inverse telecine (2:2 and 3:2 pull-down correction) + Bad edit correction + High fidelity gamma correction, color correction, color space conversion, and scaling o MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding o Seamless integration of pixel shaders with video in real time o VGA mode support on all display outputs * PCI Express x16 bus interface * OpenGL 2.0 support 1 Some custom resolutions require user configuration 2 HDCP support for playback of protected content requires connection to a HDCP capable display ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Power Member
![]() ![]() 加入日期: Sep 2003
文章: 689
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NIVDIA 應該要更謹慎了
R600的實力真的不錯,在預設值下,沒有TWEAK及LOD調整 在 FUTUREMARK 表現下已經讓 NVIDIA 高階卡汗顏了… 內建HDMI (顯像及音效輸出) 加上迷人的價格,2900XT 真是好物! ------------------------------------------------------------------ Default Clcok - Single Card 2900XT IN 3DMARK 測試設備: X6800 Stock 2.93G 11x267 DDRII 800 3.3.3.1 512MBX2 ASUS P5WDG2-WS-PRO (975X) PowerColor HD 2900XT Default (743/828) - SINGLE CARD ZIPPY850W WINDOWS XP SP2 (NO Tweaking) 3DMARK 05 - 18260 ![]() 3DMARK03 - 37721 ![]() 3DMARK06 - 10804 ![]() ------------------------------------------------------------------ Default Clcok - CrossFire 2900XT IN 3DMARK 測試設備: X6800 Stock 2.93G 11x267 DDRII 800 3.3.3.1 512MBX2 ASUS P5WDG2-WS-PRO (975X) PowerColor HD 2900XT Default (743/828) - CrossFire ZIPPY850W WINDOWS XP SP2 (NO Tweaking) 3DMARK05 - 19561 ![]() 3DMARK03 - 61941 ![]() 3DMARK06 - 13892 ![]() |
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Power Member
![]() ![]() 加入日期: Sep 2003
文章: 689
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DeFault VGA Clock - Single Card - 2900XT CPU OC 3.6G IN 3DMARK
測試設備: X6800 Stock 2.93G @ 3.6G 9X400 DDRII 800 3.3.3.1 512MBX2 ASUS P5WDG2-WS-PRO (975X) PowerColor HD 2900XT Default (743/828) - Single Card ZIPPY850W WINDOWS XP SP2 (NO Tweaking) 3DMARK05 - 21029 ![]() 3DMARK03 - 39080 ![]() 3DMARK06 - 11431 ![]() ------------------------------------------------- DeFault VGA Clock - CrossFire - 2900XT CPU OC 3.6G IN 3DMARK 測試設備: X6800 Stock 2.93G @ 3.6G 9X400 DDRII 800 3.3.3.1 512MBX2 ASUS P5WDG2-WS-PRO (975X) PowerColor HD 2900XT Default (743/828) - CrossFire ZIPPY850W WINDOWS XP SP2 (NO Tweaking) 3DMARK05 - 23771 ![]() 3DMARK03 - 64762 ![]() 3DMARK06 - 16319 ![]() |
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Power Member
![]() ![]() 加入日期: Sep 2003
文章: 689
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<單卡超頻>
PowerColor HD 2900XT (743/828) OC (850/1000) Gerenal OC with Stock VGA FAN INTEL X6800 2.93G OC 3.8G 9x422 DDRII 844 3.3.3.8 512MBX2 ASUS P5WDG2-WS-PRO 0804 (975x) PowerColor HD 2900XT oc 850/1000 SINGLE CARD WD360GD SATA1 ZIPPY850W Ambient Temp: 29.2°C WINDOWS XP SP2 (NO Tweaking) 3DMARK05 - 22790 ![]() 3DMARK03 - 43681 ![]() 3DMARK06 - 12663 ![]() |
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Master Member
![]() ![]() ![]() ![]() 加入日期: Aug 2002 您的住址: 台北跟中壢兩地最常出沒
文章: 1,955
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是餅乾大耶!!
話說2900的出現,會讓高階顯卡價格掉很快..... |
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Power Member
![]() ![]() 加入日期: Sep 2003
文章: 689
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希望呀,2900xt 和 8800gtx/ultra 互相勝出的地方,…
8800gts應該要快點降價,還有8800ultra的價格就…太誇張了。 |
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Power Member
![]() ![]() 加入日期: Sep 2003
文章: 689
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除了HDMI 完整支援(image/audio) 及 遊戲效能很強外,聽說SPECviewperf 的opengl效能直逼專業卡,有空來跑看看。
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*停權中*
加入日期: Jul 2003 您的住址: 送八力的弟子, 恕我不屑回應你的發言
文章: 2,107
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論壇看了2900XT的成績,真是笑不出來,遊戲實戰根本被8800GTX打假的...除了記憶體較少,高解析度輸情有可原,剩下可看的,大概就是ATI主打的多媒體娛樂功能吧,HDCP,VIVO,HDMI其實可有可無,有了,爽度滿分,沒有其實也無傷大雅,有在用HDCP,HDMI,VIVO的人少之又少,ATI直接把價格往下調比較實際,大概只有ATI死忠fans才會想買...要是8800GTS 640MB降價,2900XT可慘了..
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Advance Member
![]() ![]() 加入日期: Feb 2005 您的住址: 台灣小角落的大世界
文章: 482
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2900XT很吸引人,要更吸引人的話
只能看往後遊戲靠他那邊站的多不多 不然遊戲上面NV方面真是非常的吃香
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Regular Member
![]() ![]() 加入日期: Mar 2006
文章: 88
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本來有點想換這張的,
結果各大論壇的測試都顯示, 這張卡就只有跑3D MARK好看而已, 遊戲方面頂多跟8800GTS打平, 效能跟3D MARK分數不成正比, 感覺ATI的工程師想做的不是遊戲用顯卡而是3D MARK用...... 持續觀望到暑假看看吧! 看新驅動拿不能壓榨出遊戲的FPS而不是3D MARK的分數, 不然以這張卡的硬體規格感覺不應該這麼弱才對。 |
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