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Advance Member
![]() ![]() 加入日期: Aug 2003 您的住址: Hong Kong
文章: 308
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引用:
10bit與 3D LUT本來並不衝突, 但似乎MadVR的3D LUT是用Direct Mapping方法, 直接在RAM中建立3*256的表, 而不是用Interpolation方式計算, 因此精度最高只有8-bit 10bit的設定教學也提到必需關閉Calibration(3D LUT) 引用:
不指定訊源便會出錯顏色.....S-Log3/S-Gamut是指訊源是S-Log3/S-Gamut色域, 輸出的色域𢥗該是顯示器的色域
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我寫的程式: HQMP (2005/09/04): http://sswroom.no-ip.org:5080/compprog/smp/hqmp.html AVIRead 0.927 (2006/01/28): http://sswroom.no-ip.org:5080/compp...read/index.html SMP (04/09/02): http://sswroom.no-ip.org:5080/compprog/smp/index.html Subtitle Editor 0.6 (05/01/23): http://sswroom.no-ip.org:5080/compp...edit/index.html ADX Decoder Directshow Filter 0.61: http://sswroom.no-ip.org:5080/compp...xdec/index.html PSSADPCM Directshow Filter 0.61: http://sswroom.no-ip.org:5080/compp...dpcm/index.html XA Filter 0.61: http://sswroom.no-ip.org:5080/compp...lter/index.html |
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