Master Member
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引用:
Originally posted by Glay
Displacement mapping. Sigh. I am disappointed that the industry is still
pursuing any quad based approaches. Haven't we learned from the stellar
success of 3DO, Saturn, and NV1 that quads really suck? In any case, we can't
use any geometry amplification scheme (including ATI's truform) in conjunction
with stencil shadow volumes.
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這一段有些看不太懂,除了最後一句.
所謂的"quad based approaches"是指什麼?像trueform那種用一些公式來產生
三角形的技術嗎?
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