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Glay
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加入日期: Apr 2001
文章: 577
Displacement mapping. Sigh. I am disappointed that the industry is still
pursuing any quad based approaches. Haven't we learned from the stellar
success of 3DO, Saturn, and NV1 that quads really suck? In any case, we can't
use any geometry amplification scheme (including ATI's truform) in conjunction
with stencil shadow volumes.
 
舊 2002-06-26, 07:53 PM #2
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Glay離線中