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q123
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加入日期: Sep 2001
文章: 331
引用:
Originally posted by HigH

3DMARK裡面有個選項
Pure Hardware T&L.........不就是用VS去跑的?
為什麼你會認為Parhelia是用軟體模擬呢?


這............因為Madonion的說明文件中,讓我一直認為SE中新加入的pure HW T&L選項是指在新增的Game4 test與Feature Tests中可以使用硬體的VS與PS,
(so the accelerator must support all features used in 3DMark2001 SE, including vertex and pixel shaders.)
^^^^^^^^^^^^^^^^^^^^
而不是用軟體模擬(Vertex Shaders may be calculated on the CPU if they are not supported in hardware.)
所以我認為其餘的測試應該還是沿用原來非SE版的傳統T&L引擎而不是VS功能。

原文如下-
PURE D3D Hardware T&L:
Pure Hardware T&L is a new pipeline in DirectX 8. When it is used, the 3D accelerator does all transform and lighting. No 3D operations can be done with software when Pure HW T&L is used, so the accelerator must support all features used in 3DMark2001 SE, including vertex and pixel shaders.

D3D Hardware T&L:
This pipeline uses the 3D hardware to do transform and lighting. Vertex Shaders may be calculated on the CPU if they are not supported in hardware.

不過不管如何,即使是在Feature Tests中的VS & PS測試中幻日的效能依然
不是很驚人就是.........
舊 2002-06-26, 08:08 AM #30
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