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加入日期: Apr 2017
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作者alucardlin
而2060S用相同設置的時候,原生4K可達到32幀

2060S用原生4K(不開DLSS),與XSX相同光追設置的情況下,可以維持30幀上下

請問你這段文章內容有關張數表現是影片的英文解說提及的嗎?

因為我在影片沒看到張數比較,還是有新的資訊來源?

唯一有張數表現的是2060S在1440P開光追中就已經只能跑30fps


原生4K下,我不確定2060S各方面畫質要調到多低才能維持30fps上下?

目前找了一些PC版實測,但有些看不出條件
https://www.techquila.co.in/watch-d...pc-performance/

例如這張並沒有4K下開光追中低品質+不開DLSS的表現


https://www.tomshardware.com/news/w...egion-benchmark

這張4K品質"中"不知道有沒有開光追?


這張一律都是品質最高,然後RT一定綁DLSS


這評測的4K只有分光追off、光追on,沒說畫質設定多高
https://www.legitreviews.com/watch-...cs-cards_223425

這篇評價更怪,說DLSS很多問題
https://www.pcgamesn.com/watch-dogs...-settings-60fps

It’s also worth adding that ray tracing and DLSS can make the game look worse than just cranking the standard settings up to ultra. Running ray tracing on medium for example, makes puddles look muddy and still has a hefty impact on performance. Likewise, DLSS has issues across all of its settings. On ‘ultra performance’ it makes the entire scene fuzzy and you can spot glitches all over the place, while on ‘quality’ the sky will still look unnatural and blurry while driving. Comparing all of the DLSS settings on FRAPS benchmarks shows little to no difference in performance, and in some cases made it significantly worse.
舊 2020-11-16, 02:40 AM #30
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