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16:9
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加入日期: Nov 2002
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引用:
作者walkingdog
外包最明顯的缺點,就是設計團隊對遊戲本身根本沒有愛,純粹只是接CASE
賺錢,像做DI2的YAGER團隊,除了DI2,還有Dreadn...


這也蠻怪的...一般的外包不是照著規格作 交差了事?
反正我沒有愛 你叫我做啥 我就做啥
不知為何會產生雙方理念差距過大的問題?

departure from the project is due to the massive differences in the respective vision for the game between the two companies, which according to him, had "fell out of alignment"

https://en.wikipedia.org/wiki/Dead_Island_2
舊 2015-07-21, 10:03 AM #47
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