可參考一下
http://arstechnica.com/gaming/2015/...d-nvidia-users/
In a recent interview with Ars, Rocksteady's Lead Engine Programmer Dustin Holm explained that a "whole team at Nvidia" was working alongside the company to develop the game.
Rocksteady首席引擎程式設計師Dustin Holm說Arkham Knight在研發過程中,
NV有一個整個團隊是和原團隊一起合作研發的...
[Nvidia has] a team of people in their GameWorks division that develops this whole new set of technologies that do some really amazing stuff that's optimized to run on their cards. They then come to us with these proposals of some ideas of things that they can integrate in.
A lot of the content is developed by them—we do collaborate on some things—but a lot of it is super technical. Like, they do a brilliant fluid simulation. Up until now, that kind of simulation has been way beyond the reach of what we can do in real time, but they've got some super big video cards that can run everything we've built, but they can run a little bit extra so they can run their own stuff on top as well. It's been the same process for all the games.
上面這段文章說明NV介入BATMAN:AK的研發相當深,不少內容甚至是NV
團隊設計的,雙方一直處於合作關係。NV的新技術讓原團隊很吃驚,比如一個
流體模擬的技術,原團隊認為他們在目前無法做得出來,但是NV有很好的配備
可以順跑,而且可以加上一些他們自己的東西(GAMEWORKS),一般的遊戲設
計大抵如此...
Despite all the reported problems with Arkham Knight, not everyone is suffering, with some users claiming the game runs perfectly fine on their hardware. Indeed, one resident of the Ars Orbiting HQ (Britannia Module) who played the game briefly last night didn't encounter any issues at all. What makes this whole thing even more odd is that the game is running on a modified version of Unreal Engine 3, an engine that has been doing the rounds for a very long time and scales well across a variety of hardware.
有些人沒遇到什麼大問題,玩起來似乎是OK...