小弟弄了一些比較,可以參考,
fxaa是amd和nv都能支援的技術,只要遊戲有支援即可,
mlaa則是amd專屬選項,"理論上"在ccc中選取morphological filtering即可使用,
泛用性較廣是其優點,
但效能上不及fxaa,畫面也稍遜fxaa(個人認為)
E6500, 4GB RAM, ASUS 6850
FXAA:beta version 8
MLAA:CCC 11.8
Disable all normal AA when using FXAA or MLAA
Note:modern games use check points instead of free save/load,
for those using check points the angles of polygons among pics may be a little different,
this will influence the results(jaggies), please keep that in mind.
DEAD SPACE 2
DEAD SPACE 2:when using FXAA, the light diffusion seems odd…
FEAR 3
FEAR 3
WOLFENSTEIN
WOLFENSTEIN
SINGULARITY(angle fixed)
MASS EFFECT 2(angle fixed)
MASS EFFECT 2(angle fixed)
you can download all png files here
http://www.filedropper.com/mlaafxaa_1