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Master Member
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因為, 人多才是挑戰, 單機可以把人物畫的超精細, 但是想想單機只有幾個人?
同個畫面裡有10 個人就很多了吧... 外加環境物件
假設平均一張主流顯示卡能處理100萬個多邊形, 單機遊戲一個人物就可以用 10 萬個去繪製(我知道這個方法很籠統...)
線上遊戲的話, 抓個WoW來說, 薩城人多的時候可能有 100~200 個人以上在城裡晃,
如果還是用 10 萬個多邊形去畫, 100 個人就至少要 1000 萬多邊形的處理能量...
200 個人... 嗯...
更不用說環境的物件...
當然是可以用動態調整, 本機控制的人物以高精細度 render, 其它的則以低精細度
Hellgate 當初就是這種方式, 後來讓隊友也以高精細度render. 但是其它的還是以低精細度處理
再抓個例子, 以數大聞名的最高指揮官系列, 8 人地圖 + 每個玩家1000 單位上限,
再單位造滿的情況, 8000 個單位都要用高精細度去畫...
我不敢往下想... orz
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The world has been your battlefield, everywhere you go. The blood of brothers and sons screams out against you. Perhaps you cannot yet hear it, because the soil is not your own, but you will... you will
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